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Joshua Amoranto
Joshua Amoranto
3D Artist @Theia Interactive
Chico, United States

Summary

3D artist at Theia Interactive, proficient in low/high poly asset creation for both video games and movie scenes. I have a great understanding of re-topolgy, texturing, and map baking; being able to render scenes in Unreal Engine 4/Unreal Engine 5, Maya, Zbrush, Arnold, Marmoset Toolbag, and Keyshot.

Skills

PBR TexturingLighting3D ScanningTexturingLow-poly ModelingProp ModelingDrawingHigh-poly ModelingGraphic DesignSketchingTexture Baking3D ModelingXnormal3D PrintingCharacter ModelingEnvironment Modeling

Software proficiency

ZBrush
ZBrush
Maya
Maya
Arnold
Arnold
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Keyshot
Keyshot
TopoGun
TopoGun
Substance 3D Designer
Substance 3D Designer
RealityScan
RealityScan
xNormal
xNormal
Megascans
Megascans
After Effects
After Effects
Illustrator
Illustrator
Photoshop
Photoshop
Adobe Lightroom
Adobe Lightroom
InDesign
InDesign
Faro Scene
Faro Scene
Einscan
Einscan